Shaping Large, Playable Landscapes

Map Magic was the first tool I bought for Unity. The prospect of being able to create open world landscapes has played a large role in Digital Wilderness.
Download the Shasta Landscape Walking Demo to experience the scale of the map.

Model Mountains with Map Magic and other tools.

Screen Shot 2020-12-20 at 01.51.25



Map Magic was the first tool I bought for Unity. The prospect of being able to create open world landscapes has played a large role in Digital Wilderness.

There many other terrain tools out there, including tools that Unity has built into the program itself. It takes considerable effort, but tools can be made on one's own to to specific things that the other tools cannot.

Map Magic is a plugin to use with Unity.

Download the Shasta Landscape Walking Demo to experience the scale of map.

The make both examples above I used real life height map data that I downloaded from
terrain.party inside a Map Magic graph, which then is put through equations in the form of nodes on a graph, and finally are output as the mesh that we see. The nodes can do many things, like imitate the process of erosion, or add noise. Very advanced things can be done with the nodes and graphs. Textures can be applied to the terrain that make it look like it is covered in dirt or even that it has cliffs. This can be done using the same nodes and graphs I've been talking about. And it is really easy, once you get the hang of it.